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What is Hitstun?

What is Hitstun?

Hitstun (known as DamageFly internally) is a period of time after being hit by an attack that a character is unable to act outside of directional influence or teching. It is directly dependent on knockback, so at a same damage percentage, an attack like Falcon Punch will have more hitstun than one like Thunder Jolt.

How do I get out of Hitstun?

In Brawl, hitstun canceling is very effective. For any attack strong enough to put the player into tumble, said player can cancel hitstun with an airdodge after only 13 frames, regardless of how much hitstun would have otherwise been dealt. Alternatively, after 26 frames, the player can cancel hitstun with an aerial.

What’s the difference between Hitstun and Hitlag?

Hitlag (also known as hitstop or freeze frames, and officially known as hitstun in Super Smash Bros. Ultimate) is a phenomenon that appears in all games of the Super Smash Bros. series, which involves attacks freezing the victim and (generally) the user in place for a certain amount of time when they hit.

What does FAF mean in Smash?

In this case, many players use the phrasing that Mario’s forward smash has a first actionable frame (FAF) of 48, or can be interrupted as soon as (IASA) frame 48.

What is Hitlag?

How old is Zomba?

age 16
Smasher:Zomba

Zomba
Real name Salvatore DeSena
Birth date November 5, 2005 (age 16)
Location Staten Island, New York

Is ZeRo Cancelled?

On July 3, 2020, ZeRo announced that he would be retiring from professional competition following allegations of sending sexual messages to minors when he was 19, and that he would also be ending all of his sponsorships.

What does MK stand for in NairoMK?

The “Mk” in his gamertag stands for “Monster Kingdom”, which is the name of a local game store owned by his brother.

How old is MkLeo?

21 years (January 20, 2001)MkLeo / Age

What is hitstun in Smash?

Hitstun is a period of time after being hit by an attack that a character is unable to act outside of directional influence or teching. It is directly dependent on knockback, so at a same damage percentage, an attack like Falcon Punch will have more hitstun than one like Thunder Jolt.

What’s the deal with hitstun now?

More significantly, however, hitstun is affected by the new speed-up effect used for tumbling knockback (commonly dubbed “balloon knockback” by the community), which causes characters to be launched faster as they take higher knockback.

What is the frame speed multiplier for hitstun and knockback?

For example, with 39 frames of hitstun, the initial FAF would be 40, resulting in a frame speed multiplier of 2× for the first knockback frame, which would then decrease to approximately 1.857× on the second frame (multiplied by 0.9285×).

What causes extra hitstun at tumbling percents?

Oddly, reeling can sometimes cause an extra frame of hitstun at tumbling percents, but the cause for this is unknown.